Title:
Blowtooth: Pervasive Gaming in Unique and Challenging Environments
Reference Info:
Blowtooth: Pervasive Gaming in Unique and Challenging Environments
Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty
CHI 2010, April 10-15 2010, Atlanta, Georgia, USA.
Comments:
Comment1-Evin
Comment2-Alyssa
Summary:
The article discusses a pervasive game based on Bluetooth mobile devices. The game took place in an airport where players were smuggling "illegal drugs" past security. Since this is against the law, Bluetooth connections were used instead. The players had to link to bystanders before security checkpoints, aka patsies, and send them a package via Bluetooth. There was nothing actually sent to the devices, so the patsies were unaware. Then after security, the players had to retrieve the packages from the patsies in a similar way.
Discussion:
I thought that this is an interesting idea. Personally, I have thought that it would be somewhat fun to try to find the holes in security checkpoints like at airports. I think that it would be fun to sneak around security and pretend that you beat it.
I feel the same way. If I were to wear a hat, it would be grey (or gray), and really I feel it's up to us to find these holes and help fix them. What architect, walking into a building and noticing a glaring deficiency that would put lives at risk, wouldn't contact the owner of the building, amirite? ;)
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