Monday, February 14, 2011

Paper Reading #8: Early explorations of CAT: canine amusement and training

Paper Reading #8: Early explorations of CAT: canine amusement and training



Comments:
Comment1-Evin
Comment2-Brian


Reference information: 

Early Explorations of CAT: Canine Amusement and Training
Chadwick Wingrave, Todd Langston, Jeremy Rose and Joseph LaViola Jr.
Presentation: 28th of the international conference extended abstracts on Human factors in computing systems

 

Summary:

This paper is about a new design to help train dogs.  There is a projector above the dog and trainer projecting 6 different color circles onto the floor in a ring.  The dog is equipped to a wiimote on is back for tracking.  Then, based on the different game modes, different things need to happen.  The first game is calm.  The human must maintain control of their emotions which are displayed by the projector.  By completing all the levels of each game, a new game is unlocked.  By completing calm, then stay is unlocked.  For stay, the human and dog must enter a circle, then the human must move to an indicated circle, and the dog must stay.  After stay, is come, and the final game is a combination of all three, called twister. 

 

Discussion:

I think that this would be a very fun way to train a dog.  I wish that I had a dog so I could try it out.  I don't know how effective this method will be though, and I am interested to see data determining if this way is better than a more traditional approach to dog training.  

2 comments:

  1. Hmm, yea I am not sure that this is really ground breaking in new thinking. But it is a good step I guess.

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  2. This seems a bit unnecessary. Current dog training techniques work just fine. It's all just operant theory really.

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