Tuesday, May 3, 2011

Extra Paper #9

Reference:
Ohan Oda
Steven Feiner
Proceeding CHI EA '10 Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems

Discussion:
This paper is about two fast-paced augmented reality games. One is a single-player game experienced through a head-worn display. The player manipulates a tracked board to guide a virtual ball through a dynamic maze of obstacles. Combining the 3DOF absolute orientation tracker on the head-worn display with 6DOF optical marker tracking allows the system to always account for the correct direction of gravity. The second game is a networked, two-player, first-person-shooter, in which tracked hand-held UMPCs are used to blast virtual dominoes off a table. Players' virtual locations are warped to keep them from physically interfering with each other.

Discussion:
Ok, I think that this is definitely one of the more interesting papers.  For years, I have thought about virtual/augmented reality games.  I think that this is one of every gamers dream.  This could be adapted to make today's games more interactive.  I would definitely like to try out this system.



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